Pointers

I guess I'm at a crossroads here.  The stuff I've presented should be enough to kick-start you into OpenGL ES on the iPhone.  There is lots more to learn, however.  The problem is that I don't want to take on examples that have already been done elsewhere.   There are a ton of OpenGL and nowadays OpenGL ES on iPhone sites.  Even the Wikipedia has mini-tutorial like pages on OpenGL coding.  Also, I'm deep into real work and my own iPhone app development.  So the crossroads is, where do I go from here with this blog.  I never intended it to be a full-time blog, just one that would share my own learning experiences.  However, I don't want to drop it completely. 


I've had some interest and questions from a few people as part of this series.   I thank you for the support !


So, I'll leave it up to you.  What would you like to see me tackle in terms of OpenGL ES.  Something manageable, please.  Email me and let me know what you think.  If I get any responses I'll tackle them as my time permits.


In any event, here are some other good online sources for OpenGL  information:

Wikipedia  - just search for OpenGL ES topics

Open GL ES Reference Manual  - good reference source for when you want the details.

NeHe Productions - news, great tutorials, game coding

Apple - sample code, tools, etc.

iCodeBlog - good getting-started iPhone tutorials, some OpenGL ES stuff

ManiacDev - other pointers.  Good source.


So that's it for this time around. Let me know what you would like to see.  Otherwise, thanks again, and see you next time.