Nesting Structs

Last time I learned about how to use pointers in GO to pass strutcts to functions. Today, I figure out if there is anything I should know about nesting a struct within another struct. Read More…

Structs and Pointers


Last time I mentioned that GO passes parameters by value, so modifying a struct within a function takes extra work. If my structs are large, there may be memory pressure as a result of creating copies in functions. That's where passing a pointer to a struct can help. That's what I tackle this time. Read More…

Structs in GO

I've learned about maps and slices in GO. However, they can only hold items of uniform types. Today, I dive into learning about structs which can hold a combination of different types.


Structs




Structs are a common data structure in many programming languages and are useful for managing real-world records and related information of different types. The syntax is also similar to that of other languages.

var name struct {
variable type
variable type
variable type

}


You can have any number of variables in a struct. Like other things in GO, the default values are the appropriate zero values for the data types. Here is an example:



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Assigning Values to a Struct




In order to set values you use the dot operator.


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This is similar to how other programming languages do it, as well.


Type Definition



If I need more than one record based on aStruct, I can either repeat the definition of the struct, or I can create a new type based on it. I can then declare variables based on the type. So, declare once, use often. Here is the syntax for a defined type based on a struct.


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This looks like the same code. There is one major difference: the type keyword replaces the var keyword. Once defined this way, I can declare variables based on the type:

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Structs and Functions



Being a type, I can pass a struct into a function as an argument.


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One thing I need to remember is that GO passes parameters by value, so modifying a struct within a function takes extra work. It's better to treat GO functions as pure functions and return a modified copy.

There is an issue. If my structs are large, there may be memory pressure as a result of creating copies in functions. That's where passing a pointer to to a struct can help.

I'll tackle that next time.




Iterating Maps

Last time I learned about maps in GO and how to create, change, and delete them. Today, I go over iterating over a map. Read More…

Maps

Today I begin to look at GO's dictionary structure which is called a "map".

Read More…

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