The Sprite Editor

Today, I'm going to tackle the PICO-8 sprite editor. A sprite is an animated character. Read More…

Basic Animation

Now that we know how to load and save programs in PICO-8, let's do something that PICO-8 is "all about"–animation. Read More…

Loading and Saving Programs

This time around I want to look at how data is stored in PICO-8 and how to use an external editor. Read More…

PICO-8 Editor & HELLO WORLD

In the last post I looked at the various SPLORE screens and touched on the command line. In this entry I want to do a quick overview of the PICO-8 development environment and screens.
Read More…

Resources and SPLORE

I want to do a quick review of all of the PICO-8 command-line and SPLORE. First, however, I'll list the information resources I'll be using. Read More…

Welcome to my journey to learn PICO-8.

Welcome to my journey to learn PICO-8. Or, to be more accurate, my second attempt. I've played with PICO-8 when it first came out, but didn't do anything with it. You may be wondering, what is PICO-8? Read More…

This site does not track your information.