Rocks Need Personal Space

  1. If you remember, I've been worked on the three major issues in my Ferb game, Today I address the last one.
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Too Many Rocks

Today, I limit the number of rocks to make the game playable. Read More…

More Rocks

Today, I make my Ferb game more challenging by placing more rocks. Read More…

Rock Go Smash!

Today, I want to get back to animation after tackling collisions last time. Specifically, I want to animate what happens when a meteor hits the ground.


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Clean Up and Collisions

Last time I gave Ferb a background in which to run through. However, he runs through the rocks we placed and can't jump high enough. What I've created feels like the start of a game, so I think I'll take a break and fix the two issues. After that, I'll add a few things to make what I have feel more like a game and less like an experiment.

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The Map Editor

Last time I gave my Ferb the power of sound effects. This time, I want to give him a background and things to hop over. To do that, I need to learn about the Map Editor.


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The Sound Effects Editor - Pitch Mode

Last time, I got my sprite, Ferb, to hop with a key/button. Today, I want to add sound effects when he does. Let's dive into the sound effects (SFX) editor of PICO-8.

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User Input

Now that I have Ferb, my sprite, moving around I want to be able to control him with keys/buttons. That's what I'm tackling today.

Right now all Ferb does is run, waving his arms, from left to right. I guess he's excited he can at least do that. Let's get Ferb jumping for joy.


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Animating Sprites

Now that we know how to animate text and simple shapes and how to use the Sprite Editor we have enough knowledge to animate a sprite. Let's animate!

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The Sprite Editor

Today, I'm going to tackle the PICO-8 sprite editor. A sprite is an animated character. Read More…

Loading and Saving Programs

This time around I want to look at how data is stored in PICO-8 and how to use an external editor. Read More…

Resources and SPLORE

I want to do a quick review of all of the PICO-8 command-line and SPLORE. First, however, I'll list the information resources I'll be using. Read More…

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